Posted by: markfender | December 4, 2013

V:tR – Bloodlines: Legendary and Chronicler’s Guide

Didn’t we read one of these books before?

bloodlinesthelegendaryBloodlines: The Legendary

In the search for the evergreen sourcebook that could be churned out every six months or so, White Wolf invented the bloodline for Requiem. And lo, here’s another one. What mysteries will it contain?

Well, for one, there’s fewer Bloodlines in it. Feedback from the first one was that people wanted more detail on each Bloodline. So, the page count remains the same, but each group gets more pages. So, fewer Bloodlines overall. I’m not sure I agree with this feedback. What if it’s a stupid group? Now I gotta read more pages about them? Anwyay, this book is all about legendary Bloodlines…Bloodlines told of in story and song. This is not at all true, however.

The first group are the Bron, a Ventrue Legacy of vampires on a grail quest. Or a cauldron quest, depending on which myth you believe. The Bron believe both, which kind of splits the group into two groups. They have a nifty healing Discipline. Curiously, they’re not very well liked so they operate less like a Legendary Bloodline and more like a Hidden one.

The Carnival are next. They’re a Legacy since no one wants to join them either. They’re Daeva, if you couldn’t tell from the cover. They’re all circus freaks essentially. Okay…

The Children of Judas are a Daeva Legacy because, once again, no one wants to join them. I’m detecting a trend here, making these groups a little less than legendary. Anyway, the Children of Judas are really into depression. In fact, this whole section reads more like a treatise on depression than it has anything to do with vampires. Someone was going through some stuff.

The Galloi are next. They’re a Nosferatu Club, taking the blood-bathing of Elizabeth Bathory and combining it with a Cybele cult. So, I actually like this one. It sounds suitably legendary. They bathe themselves in blood and then get all pretty for awhile. Seems like something some Nosferatu would be into.

The Gulikan are a Daeva Club who are really into smell. So much so that they pretty much just recreated the book Perfume. So, if you loved that book, now you can do that in a game I guess.

The Kuufukuji are next. They’re a Mekhet Club obsessed with controlling the Beast. They do it through buddhist monk-like ways…except that their Discipline treads pretty close to some of the Ordo Dracul’s Coils of the Dragon. So I don’t know what to think of this one. Isn’t a whole Covenant already doing this schtick?

The Macellarius are a Ventrue club of gourmands. Styled after the binge and purge feasts of ancient Rome, they drink a lot of blood and talk about the differences in vintages. I guess maybe their parties are legendary. Is that why they’re in this book?

The Melissidae are a Ventrue Legacy that’s basically just a hive mind. And, in a dumb case of literalness, also control bees. They’re actually kind of cool and creepy, but the bee thing seems dumb.

The Players are the last and they’re dumb as well. It’s basically a bunch of Mekhet who want to be famous. So, they go to Hollywood and act like vampires until they’re crushed by the Masquerade. It’s slightly funny that they’re Mekhet as Daeva, the group that this makes the most sense for, would actually be competent at it. So, making it Mekhet is slightly funny as they’re actually kind of bad at impressing people and excel much more at hiding. Still, kind of a limited concept.

So, this book is pretty bad. There’s a few groups that are salvageable into something someone might be interested in playing, a few creepy ones that would make cool NPCs, and a lot of dumb one-note groups. Has the concept of an always-expanding pool of Bloodlines already run its course?

Requiem_Chroniclers_GuideRequiem Chronicler’s Guide

Well, that was a book.

That’s a harsh assessment, of course. Actually, this book is quite useful. It details a whole lot of different types of campaigns and discusses rule tweaks to affirm the themes of those ideas. It’s pretty thorough, also, discussing everything from running a war campaign, high-powered campaigns, Lords of the Night, and melodramatic games, among others. The problem is that’s kind of hard to write about. None of the advice struck me as mind-blowing stuff, although certainly appropriate within it’s particular genre. It’s a good cross-section of the various types of games that are possible with Requiem and definitely falls into the familiar theme of the line as being a toolbox approach. So, in that regard, it’s good. It’s just hard to write about.

So, get the Chronicler’s Guide, but don’t bother with Bloodlines: the Legendary. That’s what I’m sayin’.

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